IA: Enlaces, libros y recursos
Requisitos de finalización
- Artículos base
- Designing Game AI
- A General-Purpose Trigger System [ Sec 2.2 ]
- Fun Game AI Design for Beginners [ Sec 1.5 ]
- Generic Perception System [ AI Game Programming Wisdom 4, Sec 3.7 ]
- The Behaviour Tree Starter Kit
- Temas principales
- Sensors / Interface [ AI for Games. Ch. 10 ]
- Behaviour Trees [ AI for Games. Ch. 5.4 ]
- Fuzzy Logic [ Prog. GAI By Example. Ch.10 ]
- Level of Detail [ AI for Games. Ch. 9.3 ][ AI GPW1 Sec. 7 ]
- Reputation System [ AI GPW1 Sec. 8.6 ]
- AI Director [ The AI Systems Left 4 Dead ]
- Pathfinding [ AI for Games. Ch 4. ] [ Prog. GAI by Example, Ch.8 ]
- Libros recomendados
- [[ Ver Bibliografía en Ficha de la Asignatura ]]
- Artificial Intelligence for Games. Ian Millington and John Funge. CRC Press. 2009
- Programing Game AI by Example. Mat Buckland. Worldware Publishing. 2005
- AI game engine programming. Brian Schwab. Hingham : Charles River Media, 2004
- Serie: AI Game Programming Wisdom.
- Serie: Game AI PRO.
- AI Techniques for Game Programming. Mat Buckland. Premier Press. 2002